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Nintendo Direct – May 17th, 2013

Posted by Aaron Matthew Holmes on May 17, 2013
Posted in: Game News. Tagged: donkey kong country, evil revelations, Mario, New Super Mario Bros, Nintendo, Nintendo 3DS, Nintendo eShop, oracle of seasons, SEGA, sega games, Sochi, wario game, wii remote, Wii U. Leave a Comment

I took several notes down over the course of Nintendo’s latest video where Mr. Iwata, JC Rodrigo, and Reggie all talk about upcoming titles for the WiiU, Nintendo 3DS, the eShop, and E3. There were  a lot of games announced to be coming to the Virtual Console, all stemming from Nintendo’s cooperation with Sega. 

Mr Iwata
Nintendo and Sega have teamed up to release several games over the coming year, here are just a couple of titles that are to come:
Mario and Sonic Olympics (title name in progress) will take place in Sochi. The title is for the WiiU, it is Wii Remote+ compatible.

Sonic: Lost World will be on the WiiU and Nintendo 3DS.

Nintendo will be releasing several Sega games on the Virtual Console later this year.

JC Rodrigo talks about “The Legend of Zelda Oracle of Ages” and
“The Legend of Zelda Oracle of Seasons” coming to the Nintendo 3DS VC on May 31st, each will be 5.99, but will be 4.99 until June 20th.
Talks “Mario and Donkey Kong: Minis on the move” for the Nintendo 3DS, covering map/level creation, and finding levels.

Donkey Kong Country 3D for the 3DS launching on May 24th

Animal Crossing: New Leaf – launching on June 9th available on eShop and information on video series with the localization team discussing New Leaf on YouTube and eShop.
Puzzleswap and Swapnote Animal Crossing content.

Game & Wario game for the WiiU – available on June 23rd.

Mr Iwata
Resident Evil Revelations is coming to the WiiU, new content, gameplay, and new difficulty. New characters in Raid Mode. Game will be released on May 21st. Demo is available now.

New Super Luigi Bros. U is part of DLC for New Super Mario Bros. U as part of DLC that will be released throughout 2013. Players have a variety of characters they can play as in multiplayer, such as blue toad, yellow toad, and Nabbit. New Super Luigi Bros. U DLC will be available June 20th.

New Super Luigi Bros. U will also be available for stand-alone purchase on August 25th, for those who do not own New Super Mario Bros. U. The DLC version will cost 19.99 while the packaged stand-alone game on disc will cost 29.99.

The Wonderful 101 – available September 15th – no more information available at this time.

Pikmin 3 for the WiiU, Olimar is no longer a main character, and instead, there are three new captains; Alph, Brittany, and Charlie. The adventure is about finding food for their home planet, but of course, following the Pikmin universe, crash land and encounter the mysterious Pikmin. Launch date is dated for August 4th.

Reggie, Mr. Iwata, and JC Rodrigo all speak about E3 being the key time for more information on games they mentioned and that Nintendo has teamed up with Best Buy for their games as well.

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The future of Gaming

Posted by Aaron Matthew Holmes on May 13, 2013
Posted in: Game News. Tagged: careful measures, Diablo III, downloaded software, Game, game experience, game news, PlayStation, PlayStation Vita, PS Vita, ps4, SONY, Square Enix, Wii, www youtube. Leave a Comment

I’ve been pretty quiet lately, but that doesn’t mean I’ve not been paying attention to the latest in game news! I’ve seen Sony’s PS4 announcement, and while it’s very impressive, there are some things I’d like to touch base on.

Here’s what I watched (yes, I am late to the party!) to put down my thoughts, and be warned, this is a two hour long video:

The Pros and Cons of the conference:

============

“UStream / Jumping into a friends game”

PRO: Streaming/uploading of video gameplay is a great key feature, it saves on the expensive hardware necessary to normally record “Let’s Play” videos.

CON: Being able to “help your friend out by joining their game and taking over” sounds like a great idea , but this is concern as people can grief, troll, or ruin the game experience if careful measures aren’t taken to ensure it doesn’t happen.
============

“Prediction AI”

Pro: Prediction seems like an overall good idea, being able to predict and know what the customer likes/dislikes and can preparing a game or other software title before they download it.

Con: This seems like a flawed system. It’s easy to see what anyone “Likes” but you can’t predict future titles that a user might like or have interest in. This could potentially suggest titles that the user has no interest in, and may end up removing/deleting any pre-downloaded software they never had any interest in to begin with.
============

“PS Vita as the controller for PS4 “

PRO: The use of the PS Vita as a controller is definitely a lot more ideal for gamers who want to switch between TV and handheld like that of the Wii U. It’s a concept that is seemingly being adopted by the major competitors.

CON: This is most likely a marketing scheme setup by SONY due to the poor sales of their latest PS Vita handheld device. While it is a good idea to combine the Vita and PS4 for gameplay, it may also be a very pricey one.
============
After the first hour of talking about the Playstation 4, Sony presented quite the lineup of developers and games including: Killzone, Driveclub, Infamous: Second Son, The Witness, Indie Developer Support, 3D Modeling/animation support, Code Name “Panta Rhei”, “Deep Down” (title WiP), Square Enix demo for PS4, Watchdogs, Diablo III, and Destiny.

What I saw in the reveal matches what everyone else has said before; Sony was all talk and no show with the console. Sony touched on some promising ideas, which I have given both my positive and negative thoughts on.

My eyes are going to be watching Sony carefully to see that they live up to what the promise, and I’ll be waiting for Microsoft to make their next biggest console, the “Durango” or Xbox 720.  There are features between these two consoles that I feel will either make or break gaming this next season.

I will be one of the many to say that the “Always On” feature for future consoles, that all games will have DRM, and that Used Games will be a thing of the past – is the WORST idea. It will kill gaming, it will ruin the idea of going to a friend’s place with your game and being able to play on their console so you don’t have to tote around your own personal console just to play a game of Gears at a friend’s.

I want to see Microsoft bring out their console and say “Hey, we aren’t going to force you to be online to play your games” and “You don’t need to be online to ACTIVATE your games either!” The world may be one that’s turning to the all-digital, always-connected community, but that doesn’t mean that the world should be forced into this craze just because the major game developers say so.

I’ll be waiting to see what happens…
Sincerely,
Aaron Holmes / Optimus Spine

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Sakura-Con 2013

Posted by Aaron Matthew Holmes on April 13, 2013
Posted in: 2013, Conventions, SAKURA-CON. Tagged: anime, Arts, Cosplay, cosplay group, Facebook, illustration, Inuyasha, Lolita, Lolita fashion, Photo shoot, Sakura, Sakura-Con, Seattle, www youtube, Yu-Gi-Oh. Leave a Comment

Sakura-Con 2013
Article written by:

Aaron Matthew Holmes

With Sakura-Con finally over, I figured it’s time I get on to writing my article, granted, a bit late.
Sakura-Con was a lot more satisfying for me this year over last year. I was able to plan out my entire weekend accordingly for the Sakura-Con weekend!

My weekend consisted mostly of photoshoots of various anime. I was able to capture the entire Opening Ceremony (seen later on in the article) from beginning to end. I loved the opening ceremony, despite a few technical drawbacks that set things to be setback a bit. But it seemed the technical problems from that point weren’t the last to be seen or heard, or unheard in some cases.

Come Join Yakumei Part 2
I am a part of the cosplay group, Yakumei, and it was our first time attending Sakura-Con, we were even given the largest of panel rooms, 6C. While we had e-mails promising setup ahead of time, when we got there, it seemed the staff inside were completely unaware that our group even had a panel at 12:30pm.

We were able to finally get the panel up and running, but not until it was so late that we were forced to rush through the panel and get what events we had setup done. It felt like there was a bit of success and failure for our first Sakura-Con attending with the technical problems we had encountered.
Overall, we had a good turnout, we had fun, and sent some very lucky attendees away with some prizes, one valuing over 250$!

Technical drama spreading further…
While I can’t say for sure I know the full extent of any and/or all the technical issues, it seems they were persistent throughout the con. Most notably, the technical difficulties were obvious during the Opening Ceremonies and the Yakumei panel. It may have been a lacking of Sakura-Con staff, or even just unforeseen circumstances that caught staff off guard, but it didn’t seem to be enough to turn off con-goers. I, however, only attended the Opening Ceremony, Yakumei panel, and the Lolita Fashion show over the course of three days, so I didn’t experience any technical issues at any of the other panels.

Photos, Pictures, cosplayers and crossplayers!
This is where a majority of my time was spent. I booked up my entire weekend with photoshoots at every corner, most of them taking place outside on the 4th floor of the convention center. I had some amazing shoots with such groups as “Adventure time”, “Yu Yu Hakusho“, “Yu Hi Oh!”, “Prototype”, and even “Inuyasha“!

Lolita Fashion Show
Even more, I went to the Lolita Fashion Show at Sakura-Con this year and had an amazing opportunity to take pictures of all the Lolita models. The spotlight seemed a bit off center, so not a lot of the models had their whole body under the light, but some managed to pull it off and get under the light enough for some great pictures!

Overall summary
Generally speaking, I had a blast at Sakura-Con this year and can’t wait until next year! Sakura-Con is one of those conventions that once you get into it and enjoy it, you keep coming back year after year to have even more fun! Anyone who hasn’t attended Sakura-Con and is interested in going, should give Sakura-Con at least two tries. Why two, why not one? The first year seems almost overwhelming with no clue as to “what to do”, while the second year gives a much broader idea of what to do, where to go, and what will be enjoyable during the con.

Photo Gallery

Due to the fact that my gallery of pictures was MASSIVE from this year at Sakura-Con, I’d like to present the gallery in link format, all have been uploaded to Facebook.

Opening Ceremony:

https://www.facebook.com/media/set/?set=a.567375506616530.1073741844.494930077194407&type=3

Prototype Cosplay:

https://www.facebook.com/media/set/?set=a.567286066625474.1073741830.494930077194407&type=3

Lolita Fashion Show:

https://www.facebook.com/media/set/?set=a.567291923291555.1073741831.494930077194407&type=3

Adventure Time:

https://www.facebook.com/media/set/?set=a.567310549956359.1073741835.494930077194407&type=3

Disney Photoshoot:

https://www.facebook.com/media/set/?set=a.567341179953296.1073741839.494930077194407&type=3

Inuyasha Photoshoot:

https://www.facebook.com/media/set/?set=a.567348699952544.1073741840.494930077194407&type=3

Soul Eater Photoshoot:

https://www.facebook.com/media/set/?set=a.567355906618490.1073741841.494930077194407&type=3

Yu Yu Hakusho Photoshoot:

https://www.facebook.com/media/set/?set=a.567363609951053.1073741842.494930077194407&type=3

Yu Gi Oh! Photoshoot:

https://www.facebook.com/media/set/?set=a.567367923283955.1073741843.494930077194407&type=3

Cosplay Contest:

https://www.facebook.com/media/set/?set=a.567336233287124.1073741838.494930077194407&type=3

Yakumei Panel:

https://www.facebook.com/media/set/?set=a.567332723287475.1073741837.494930077194407&type=3

Yakumei Members:

https://www.facebook.com/media/set/?set=a.567318496622231.1073741836.494930077194407&type=3

Alexa Marshall / Steampunk Alice:

https://www.facebook.com/media/set/?set=a.567297243291023.1073741832.494930077194407&type=3

Misc. Pictures:

https://www.facebook.com/media/set/?set=a.567301939957220.1073741834.494930077194407&type=3

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Confirmed Rumor: Batman Arkham Origins

Posted by blackstripe6 on April 9, 2013
Posted in: Game News. Tagged: Arkham Asylum, Arkham City, Batman Arkham City, Jason Todd, Joker, Mark Hamill, Teen Titans, Two-Face. Leave a Comment

origins
Batman Arkham Asylum had a great claustrophobic feel, that you were trapped with the inmates and that the crazies could jump out from a dark corner at any minute while you try to stop the Joker from making his monsters. While Batman Arkham City had a very different feel entirely. The sequel, which is without a doubt my favorite game, let you fly around a walled off section of Gotham, and you believed that you were batman, flying around trying to find a cure for your cancer/leprosy while the watchful eyes of Dr. Strange looked down at you.

And now the release date for the prequel, Batman: Arkham Origins has been released for October 25, 2013. Rumors of a sequel have actually been around since the games release. Even hinted at within the dialogue of the characters. And while Harley Quinn’s Revenge was a fun addition, it did nothing to further the over all plot.

batmanArkham Origins is a prequel, though not quite an origin story. Creators have said that while this is not a story of Batman’s origin of the Cape and Cowl or The Elizabeth Arkham Asylum For The Criminally Insane, it will be about Batman meeting with a lot of characters for the first time. The most likely of which being the Joker. It takes place on Christmas eve in Gotham, as eight assassins (unclear if these are working together like the Suicide Squad or just eight rouges having a contest), have gathered to kill Batman. Rumor has been that this will be a silver age game and may deal with batman’s first interaction with the Justice League The poster image is Death Stroke, known by the younger generation by his first name Slade, from the Teen Titans. And while he was a boss villain in Riddler’s Revenge, he was not part of the actual plot and game.

sladeWhile Dick Grayson, The Frist Robin, Nightwing and leader of the Teen Titans, may be his Robin at the time of this game, something we may want to look forward to is Jason Todd. Jason Todd was the second Robin who was not well received by the fans, and was voted off in a contest, killed by the Joker and replaced with the third Robin Tim Drake. (This however would not be the end of Jason Todd, and to learn more this author suggests you watch the animated movie Batman: Under The Red Hood). There are many other of batman’s early allies origins we might see such has Harvey Dent becoming Two-Face, Barbara Gordon’s crippling change from Bat-Girl to Oracle, or how many of the Justice League Batman will meet, either just Superman and Wonder Woman to discuss creating the League of if the league already exists and they’re inviting him in.

Because this is a prequel, the Joker SPOILERS is still alive in this time line, and has been rumored and mentioned above that the story may be about Batman’s first interaction with him. Mark Hammil said Arkham City was his last role as the Joker, but no new voice actor has been cast at the time of this article. As for other villains to look forward too, Arkham Asylum and City were jam-packed with villains, from the basics of Penguin, Two Face and Riddler, to lesser known like Black Mask, Dead-shot, Victor Zsasz and Calender Man. Who because this takes place on Christmas Even will hopefully have a larger role. The only villains who have yet to be shown fully in the Arkham games outside if info packets that this author would like to see are Man-Bat, Killer Moth, Firefly, Ventriloquist (though Scarface has) and Maxie Zeus.

While Arkham City took place in a walled off town of anarchy, Arkham City will be taking place in the heart of Gotham, and something the fans have requested that the first two lacked is the bat mobile. While it did appear for a short time in the first game, you did not actually get to drive it, so that may be something we get to look forward to in this game. Over all, this author loved the first two games, and will hopefully love the third
final

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Bioshock Infinite Strategy Guide

Posted by Aaron Matthew Holmes on April 7, 2013
Posted in: BradyGames, Product Reviews. Tagged: Bioshock, Bioshock Infinite, BradyGames, Dorling Kindersley, Game, Strategy guide, video game, Weapon. Leave a Comment

BradyGames Strategy Guide Review

Bioshock Infinite

Reviewed by: Aaron Holmes

An Information Database
BradyGames has taken the time to go through and give the reader extensive detail on Bioshock Infinite, starting off with the weapons. Detailing 13 weapons that can be found and used throughout the game, BradyGames has broken down the weapons to go over information such as minimum damage, maximum, rounds per minute, critical multiplier, magazine capacity, reserve capacity, and helpful notes on the weapon. BradyGames even goes so far as to detail the upgrades each and every weapon can obtain, and how much the upgrades cost.

 



Vigorously testing the waters
All 8 Vigors covered in great detail. From stats to combos and even upgrades, BradyGames covers the most used and most powerful powers throughout the game. There’s even a chart to show what enemies are weak, or immune to when using vigors against them.

What’s really helpful for both the Vigors and the Weapons section, is the “strategy” section for each weapon or vigor. The strategy section covers how to use each weapon/vigor under different scenarios and situations. While the Vigors are not given significant detail for strategy in the early pages, BradyGames covers this later on in their guide.

 



Did I make the wrong choice?
One of the key features of Bioshock that has remained throughout the series is the “choice” system, which may or may not result, is good things for the player later on in the game. Choices are an important factor in the Bioshock series and BradyGames helps the player understand their choices and how those choices could potentially affect them later on in the game. This can be something minor and cosmetic, or a major choice that greatly determines an outcome.

 



This gear blows [me away]!
A new feature to Bioshock is the Gear system which allows players to wear up to 4 different pieces of clothing in order to improve the performance or stealth of Booker. BradyGames details each individual piece and even some great starting combinations of gear to help you on your way through the game and the enemies that you may encounter! With 39 pieces of gear to pick up in the game, BradyGames has all information and even guaranteed locations for all of the equipment throughout the game!

Games in a game, what nonsense is this?
Bioshock Infinite also features some minigames at the beginning of the game to introduce the player to a different array of weapons and aiming, BradyGames covers these games and their prizes!


 

But wait, there’s more!
With a whopping 270 pages, BradyGames has the entire game covered from front to back. Beautiful artwork graces the pages within this strategy guide and brings life to this guide that helps players through the game.
The guide features locations of all Voxaphones, telescopes, Kinetescopes, and Infusions!

Overall Thoughts
BradyGames has combed through all the fine details of this guide, and provided an excellent walkthrough for the average player. While BradyGames has provided a great experience in their guide, they have made a small mistake that I personally see from my own perspective, and that’s the maps that they provide.

BradyGames has provided maps with locations of items, but they are placed in a such a way that it’s inconvenient and has the player flipping back and forth through the pages to see where things are. There are descriptions within the walkthrough of where items can be located, but it’s easier to have the maps of floors/areas on the same page(s) matching that of the walkthrough area they are currently describing.

 


RATING
My final rating for the Bioshock Infinite Strategy Guide by BradyGames is: 4/5
This guide is definitely worth the buy. The beautiful artwork throughout the guide is something you just can’t admire in a digital format, or F.A.Q. you find online.

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REVIEW: Guild Wars 2 Strategy Guide

Posted by Aaron Matthew Holmes on March 28, 2013
Posted in: BradyGames, Product Reviews. 1 comment

Guild Wars 2 Strategy Guide
By: BradyGames
Reviewed by: Aaron Matthew Holmes


The most informative, and historical version of a strategy guide, to date. The Guild Wars 2 Strategy Guide from BradyGames helps guide and direct even the newest of new players through the game with help at every flip of the page.


Section 1 – History

On page 16 of the Guide, as seen above, BradyGames includes a very in-depth look at the history of Guild Wars, recounting the events that lead up to the first Guild Wars game and even through Prophecies, Factions, Nightfall, and Eye of the North. All of this, leading up to the Guild Wars 2 storyline. This is a great addition to any strategy guide to bring out the history of a game and allowing the player to fully understand the exposition.

 

Section 2 – Icon Legend

BradyGames also brings forth every minimap icon within the game to help the player understand what they’re seeing every second within the game. This section also goes into detail about Waypoints, Asura Gates, and entering different regions, what their expected level range is, and even points of interest.

 

Section 3 – First Experiences

On page 122, is the “First Experiences” section, which greatly details each race individually. It not only does so, but it goes over the very first quest you are challenged with.

 


Section 4 – Skills

 

 

 

 

Overall Thoughts:

Worth the Buy: 4/5
The guide by BradyGames goes into tremendous detail on each individual quest, group quest, skills, and maps throughout the entire Guild Wars world. While strategy guides, such as this, are immediately out of date due to in-game patches and updates, the guide still provides the right strategy for defeating quests as necessary for any new player who picks up the game.

The artwork featured throughout this guide is also well worth the cost, as it features artwork that you’d see either in a game or in an Artbook, but features game facts, information for new MMO players, and more!

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Review: Aliens: Colonial Marines

Posted by Aaron Matthew Holmes on March 23, 2013
Posted in: Game Reviews. Tagged: alien, alien colonial marine, aliens colonial marines, Artificial intelligence, Games, gaming, Gearbox, graphical issues, matthew holmes, Randy Pitchford, SEGA, two females, video game, videogames, Wii U. Leave a Comment

Aliens: Colonial Marines
Reviewed by: Aaron Matthew Holmes


Game thoughts and notes.

Story:

So far, the game has started out pushing things quite quickly. The game started out with a video of a man talking about how everyone save for himself and two females, one of them a child, were KIA near a planet. The game then started out in a locker room of sorts, the moment the player steps out, all hell breaks loose and problems escalate quickly into deaths. Aliens are encountered after just a few minutes and survival, even on Recruit difficulty is soon found to be a challenge.

The story feels a bit rushed, considering how quickly things go from bad to worse in the game. I’d be fine with a bit of a slower start and more time to get used to controls and the general way the game works, than feeling like I’m thrown right into the battle.

Weapon customization:

Weapon customization feels appropriate. Beginning the game at first gives the player 3 guns to upgrade at first, and can unlock a total of 8 weapons.

Graphics: 3.5 / 5 (slight eyesore)
Bright even with settings a bit lower than half/default.
Gasses seen in space look pixelated when zoomed in.
Character faces and armor appear low-resolution and have minor graphical issues or clipping/fighting issues with other pieces of the armor.
Blood effects look good on glass, slight graphical issue at very close look.
After crossing the umbilical line, and passing through first objective door, umbilical and all related objects were instantly “removed” showing a black background with white speckles for less than two seconds.

Voice Acting: 3.5/5
The voices feel mostly unrealistic, not serious at all. For example, commanding officer Cruz, sounds like his voice is going out constantly, while the main character, has a more powerful voice, great for  the role.

Sounds: 3.5/5
Sounds are good, but feel not properly tuned for the weapons. Sounds feel muffled, and not given the full quality that they should have. Explosions especially don’t feel powerful enough when launching explosive rounds from guns.

AI: 3/5
When a friendly ally can’t shoot something that’s standing right in front of him, attacking him, or even the player, and just acts like everything is fine, there’s a problem. I encountered this early on in the campaign.

OVERALL SCORE: 3.5/5
The game, while having its drawbacks, does provide at least a somewhat enjoyable experience for the player. The AI could definitely be better, as well as many other things. But coming at this game with no expectations, it’s worth at least one playthrough for the average-joe player. Probably more worth renting, than buying.

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