From 1957 – 1961 two graphically interactive games were created on the TX-0 computer at MIT.
The first was “Mouse in the Maze”, the second being “Tic-Tac-Toe“.
Mouse in the Maze , seen in the video below, is a simulation that allowed users to create a maze and use place a dot which represented cheese somewhere in the maze. Once the game was started, the “mouse” tries to locate the cheese.
Seen at 13minutes and 21 seconds is the Tic-Tac-Toe simulation. The Light Pen was also used in this game in order to place an X or an O within the 3×3 grid. The User uses the Light Pen to place X’s, while the computer generates an O to try and win each round of the game.
Moving along, this segment will be covered in two parts. In part one, I will cover the numerous innovations, inventions and even a game created from 1952 – 1958. I will be taking a look at what happened from 1952 to 1958. There aren’t many records of games being produced during this time period, but what did happen over this time period most likely sparked what was to become the future generation.
1951 brought about the likes of Christopher Strachey, a British computer scientist. Christopher was both pioneer and founder, having created programming languages and developing Denotational semantics, which are used to construct mathematical objects (known as denotations) which defines the meaning of expressions from all programming languages. Christopher is also known for designing a computer game, a version of Checkers, known then as Draughts, which ran on the Pilot ACE Computer, one of the first computers built in the UK, located at the National Physical Laboratory, or NPL.
1950 brought Charly Adama, the creator of the video game “Bouncing Ball“, a program created for MIT‘s Whirlwind Computer. The Whirlwind Computer, developed in the late 1940′s, was the first computer to be able to display real-time video signals, and was first demonstrated in April, 1951. The computer was also capable of primitive sound support, using timed beeps that were generated by the console’s speaker.
The Whirlwind Computer used a large oscilloscope screen, and was capable of using core memory to permanently store binary data on magnets in a wired grid.
Back in 1947, the Cathode-Ray Tube Amusement Device, created by Thomas T. Goldsmith Jr. and Estle Ray Mann, was a simple game inspired by World War II radar displays. The device was created using a Cathode Raytube, and oscilloscope, and knobs to control angle and trajectory of the light displayed on the oscilloscope.
Using various screen overlays, they were able to create the effect of firing missiles at different targets.
Picture of the Cathode-Raytube Amusement Device
Due to the costs of the Cathode Raytube Amusement Device, it was never released publicly or reproduced. However, 5 years later after the C.R.A.D., Alexander Sandy Douglas developed the A.I. for the game “Noughts and Crosses“. 6 Years after “Noughts and Crosses”, Willy Higinbotham developed “Tennis for Two“, this became the first publicly displayed video game.
Additionally, both “Noughts and Crosses”, and “Tennis for Two” used the idea of the oscilloscope.
It is worth noting that not one of the three games mentioned in this post contain a “story”, but, considering these games/innovations lead to what we have today, it is definitely a great starting point for this series of posts that I shall be creating throughout the quarter.
Thomas T. Goldsmith Jr. (Cathode-Ray Tube Amusement Device)
Estle Ray Mann (Cathode-Ray Tube Amusement Device)
Alexander Sandy Douglas (Noughts and Crosses)
Willy Higinbotham (Tennis for Two)
This is a bit out of the ordinary, but I’m going to take on a bit of a new task for the duration of my school quarter. I’ll still be updating my game reviews, product reviews, and cons, but I’ll be working on a bit of a side-project in the meantime.
I’m currently taking DMA 102 Digital Design and Storytelling.
I have been given a homework assignment which had multiple choices to it. The one idea that I’m going with is the blogging idea. This seems to be the most obvious of choices as I already run a website, and as it’s also a gaming website.
What I’m going to do for this assignment is post often and include information on games and story for the duration of this project.