THE WALKING DEAD
Aaron Matthew Holmes
An intense, action-packed game that leaves the player on the edge of their seat!
Continuing on in the The Walking Dead series, Telltale once again provides a unique, thrilling twist to the ever-changing game series! Several choices that a player made back in Episode 1 and Episode 2 may just come back and bite the player where it hurts! Other choices, made within Episode 3, may leave the player vulnerable to attacks from other members of their team of survivors.
One of the biggest twists in my play-through of the game, is that one of the survivors is secretly handing out much-needed medical supplies to bandits in order to keep things calm. This leads to suspicion, and eventually a massive attack from the bandits when this secret is revealed, and the medicine that’s being supplied is taken back into custody by the group of survivors!
Other story choices come up later on, some that greatly affect Clementine, the little girl that you have sworn to protect with your life. It has become more and more evident that the survivors are becoming weary of others, and are watching whom they trust. The survivors are constantly
on pins and needles in this latest installment, and it is a great add-on to the 5-game series that Telltale has been releasing!
By creating more and more tense situations between the player and the team of survivors, the story really takes a strong advantage of what the player has said, or even done, in the past two episodes of this game series.
The pure strength and intensity of the evolving storyline, and player choices, provide a great experience for replaying this game time and time again!
Replay Value: 5/5
As I have already mentioned, I strongly believe that this series will have a great replay value for the average gamer, as I know it will for myself. Selecting different lines to say, different people to save, even choosing how to go about different situations, just to see what’s affected later on, is an astounding way to keep the replay value of The Walking Dead Episode 3 very high, and, of course, for the remainder of this series!
THE WALKING DEAD
Starved For Help
By: Telltale Games
Reviewed By: Aaron Holmes
Important Note: Because I’ve already reviewed Episode 1 of The Walking Dead, this review will be more of a summary of my play-through of the game, with as few spoilers as possible. So please be aware that there is the possibility of major plot points being revealed.
Starting my play-through of The Walking Dead Episode 2, the intro brings into perspective just one of the primary issues that would be encountered in a real zombie apocalypse. Hunger. As the name of episode two implies, Starved For Help is about the food supply and limitations of feeding several hungry adults and children.
Throughout the first minutes of this episode, I’m faced with making dialog choices that I feel best represent how I want to be seen by the other characters. Before I know it, there’s a situation that’s the perfect opportunity to shoot a bird for the sake of food. I play it safe, and decide not to take the risk of drawing the attention of the zombies throughout the forest.
It’s not too long after that I’m faced with another major decision, a gruesome one, at that! A man has stepped into a bear trap, and I want to free him, but the bear trap doesn’t have a way to release the lock. Wielding an axe, I make the tough choice of cutting off the man’s foot to save him from the oncoming zombie forces, then make my way back to the Motel with the others.
Back at the Motel, with the new survivors that were rescued, the group of survivors get out of control, not knowing what to do with more mouths to feed. Probably the most heated argument is between Kenny and Lily, leaving me to try to take the side of one of them, or remain neutral. I try to remain neutral, but with little luck. Moving forward, Lily looks to me to spread the rations of food to the survivors, as she doesn’t want to be the one to blame for rations this day. I am now faced with the most difficult of decisions that I can barely manage to make… to whom do I give the food? Who, in the end, will appreciate that I’ve helped them out? Who, when they are not given food, will turn around to be my greatest foe? The choices that I make is not are not easy ones; Clementine: Crackers and cheese Larry: Jerky Carly: Apple Duck: Crackers and Cheese
Continuing through the story, a couple of odd men from a dairy farm appear at the Motel, asking for gas. They say they can help out our group with some food, Carly offers to back us up in case something is fishy. I tell these guys, from a dairy farm, that we’ll spare a couple of gallons of gas for food, and head off, with great suspicion, following these men into the forest.
At the farm, everything seems safe; some small things need repair, and some zombies need pushed off the wire fence. Suddenly, I am ambushed by some crazy people in the forest just outside the farm! It’s extremely dangerous, but I manage to get away to tell the others what happened. The men, and their mother, the owner of the farm, asked what happened, and I explained what happened. The two men from before offered to help me track down the attackers camp.
After talking with a few of the survivors who were with me at the dairy farm, I head out with one of the men from before and find a small camp site with loads of items strewn around. I find a couple of items at the campsite, one of them a camcorder, the other a hat. Suddenly, I and the other man are ambushed by a woman with a crossbow! I try to reason with the woman as much as possible, even tell her how she’s outnumbered 2 to 1. In the end, the man that I was with, shot and killed her. I am still with increasing suspicion of these dairy farmers and their intentions… I assume I’m just going to have to continue to keep my watch and keep my guard up.
Jumping to the end to avoid major spoilers…
Finally, after finishing up the second episode, I must say that I’m thoroughly impressed with Telltale Games’ performance in keeping up with such an impressive series, and keeping the player well immersed within the game’s story, the character development, and the fact that all their choices in the actions they take, and what they say, have such an incredible impact within the game.
The Walking Dead – Episode 2: Starved For Help – is an impressive second part, adding more depth, more clarity, and more realism to the characters and their surroundings, as well as their situation. This series is not just another Zombie Killer, it’s a Zombie Survival game where everything you say and do is remembered by everyone around you in your group, just like in real life. This is a brilliant series that I can’t wait to finish!
Part 1 of 5
Reviewed By: Aaron Holmes
While the 1st part of this game series is fairly short, about 2-4 hours, depending on how quickly you progress, the first chapter shows a lot of great potential for the next 4 parts in the series. Telltale Games has done a great job drawing me into the game, and even into the characters. I feel badly every time I am forced to make a life or death situational choice for two characters, as I would love to be able to save everyone I come across.
More emphasis on the characters comes into play when you find characters that you really love, and characters that you can easily hate. It really comes in handy during the scenario where you must decide whom to save, or not. One of the characters that I chose to save was a woman at one point. My only reason for saving said cahracter was because of how well she wielded a gun and defended our group of survivors, not just once, but twice!
Overall Rating: 4.7/5
This game is a really wonderful innovation in games, for how simple it is. The game immerses the player into the world, allowing them to get to know the characters, to love them, hate them, and to watch in sadness as memorable characters die. Telltale Games has really created a diamond in the rough, and I can’t wait until Chapter 2 of this series is out, so that I can see how my own personal side of the story plays out. Especially since there seem to be so many different scenarios!
The graphics in this game are all cell-shaded, and due to this fact, the game can run smoothly on console, PC, and iOS. The detail that goes into each and every creature, vehicle, and person is very intricate and creates a remarkably deep environment for the playing experience.
The sound within the game is very well done. The voice acting is well-acted and the sounds of each gun fire, each swing of an axe, or other weapon, has been well thought out. My reduction in this area is due in part, primarily, to the intro sequence of the game, when the main character has been knocked out cold. Lee opens his eyes approximately three times, the first time while it’s still daylight out, and again when it’s evening, then again when the player has regained full control. During the first and second time of Lee opening his eyes, there are sounds of zombies killing individuals. This sound seems to repeat itself both times Lee’s eyes are opened.
The gameplay in this game is simply great! Being able to make numerous choices within the game that affect the overall story… collecting items that can be used to kill zombies, or even helping out other characters… and button- action events that require pressing buttons at the right time to save your life, all make this game very memorable.
My drop in score is only in regard to the aiming function. For the Xbox 360, the right control stick must be used in combination with buttons to perform several life-saving actions. This does, however, create a handicap for the player, as it takes their thumb away from the buttons simply to aim, and then one must quickly hit the corresponding button before time runs out.